No-guess Minesweeper
In no-guess Minesweeper, every board can be solved by logic alone. From the first move to the last, there is always a tile you can prove is safe. Live Sweeper checks every board this way before you play.
Why ordinary boards make you guess
Most Minesweeper games place mines completely at random. That often leaves spots the numbers can't decide, like two tiles side by side with one mine between them and nothing else that touches either. You can play perfectly and still lose on a coin flip. Players call these 50/50s.
How Live Sweeper makes its boards
- Mines are placed at random, keeping your first tile and its neighbours clear so the game opens with an area.
- A solver then plays the board from that opening, using only what a player can see: what each number says on its own, what two overlapping numbers say together, and the total mine count.
- If the solver ever runs out of moves it can prove, the board is thrown away and a new one is made.
This is fast. Across all 60 levels and a full year of daily boards, the slowest took under 4 milliseconds to make.
The solver doesn't search every possible arrangement of mines, so it turns down some boards a very patient expert could still solve. The boards you get lean toward clear, local deductions rather than long chains of reasoning.
Where it applies
| Mode | No-guess |
|---|---|
| Daily board | Always |
| Level map (60 levels) | Always |
| Classic Easy, Medium and Hard | On by default; switch it off in Settings for the old-school 50/50s |
| Beginner, Intermediate and Expert | Your choice: the no-guess versions have their own leaderboards |
Hints follow the same rules
The hint booster asks the same solver for its answer, so a hint always shows a tile you could have proven safe yourself, never a lucky one.
Mines never move
Every board is fixed before you start (or at your first tap on Classic and Standard boards), and nothing changes as you play. What you see is what you solve.
New to the game? Start with how to play Minesweeper.